Mutant Melee League — Dev Log #1: Grit & Glory


Mutant Melee League — Dev Log #1: Grit & Glory

The alleys of Sector 7G just got a whole lot grittier. We’ve been welding upgrades like madmen in a chop shop, and the game’s finally starting to look, sound, and feel like the mutant brawler it was always meant to be.

🎨 New Opponent Portraits

All your favorite freaks are no longer faceless. Rivet, Clamps, Sparkette, and the Scrap Cobbler Gang Leader now have gritty, comic-book style character art. These portraits ooze personality—and menace.
(Yes, Clamps looks like he’ll steal your lunch money and your limbs.)

🎶 Music + SFX

We’ve layered in background music to keep the intensity high and added some crisp UI sound effects to make every tap, stance pick, and victory jingle feel punchy.

📜 Combat Log Flavor Text

Brawls aren’t just mechanical anymore—they’ve got attitude.
Expect eerie twitching, violent smirks, and a lot of broken tension. Every opponent now fights with flair.

🥊 Combat Ladders + Quests

Multi-fight ladders now able to support branching progression, unlockable opponents, and hooks into the quest system.
Tinhead might drop you into a fight... or into something worse.

🧠 Smarter, Meaner Opponents

Opponents now use weighted stance logic based on AI personality. First round? Expect a strong opener. Low HP? They’ll turtle up.
It’s not quite chess... but it ain’t checkers either.

🧰 Plus:

  • Overhauled game state tracking

  • Systems to manage story event triggers

  • Restructured opponent data

  • Even more lore, sarcasm, and grimy vibes

🧪 Still Early Access

This build is still bare-knuckle raw—you might run into bugs or balancing quirks (yes, Guard stance is still the 🐢 meta).
But the bones are strong, and the blood is fresh.

Playtesters, feedback goblins, and mutant-fight fans: hit us up. What’s fun? What’s busted? What needs to become canon lore?

Let’s brawl.

Files

MML-0.0.1a.zip Play in browser
1 day ago

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